Hard Surface/Environment 3d artist. Blender, Maya, Adobe, Substance, Marmoset, Unreal Engine 5
Soft: Blender, 3Ds Max, Z-brush, Rizom UV, Marmoset Toolbag 4,
Substance Painter, V-Ray engine.
• Modeling 3D assets for architectural visualization: props, environment
assets.
• Baking maps.
• Texturing models with PBR (Substance Painter)
• Unwrapping assets in Rizom UV and Blender
• Rendering scenes in V-Ray
Remote Contractor.
My role – 3D Hard Surface modeler.
Soft: Blender, Adobe Photoshop, Ureal Engine 5, GitHub
• Modeling and fixing 3D modular assets (environment, props).
• Texturing models with trim sheets.
• Testing assets in Unreal Engine 5